WW 2 Monopoly

February 2nd, 2009

This story is going around the internet. I found it interesting so I thought I’d post it here.

WWII Monopoly

Starting in 1941, an increasing number of British airmen found themselves as the involuntary guests of the Third Reich, and the Crown was casting about for ways and means to facilitate their escape. Now obviously, one of the most helpful aids to that end is a useful and accurate  map, one showing not only where stuff was, but also showing the locations  of ’safe houses’ where a POW on-the-lam could go for food and shelter.

Paper maps had some real drawbacks — they make a lot of noise when you open and fold them, they wear out rapidly, and if they get wet, they turn into mush.

Someone in MI-5 (similar to America’s OSS ) got the idea of printing escape maps on silk.  It’s durable, can be scrunched-up into tiny wads, and unfolded as many times as needed, and makes no noise whatsoever.

At that time, there was only one manufacturer in Great Britainthat had perfected the technology of printing on silk, and that was John Waddington, Ltd. When approached by the government, the firm was only too happy to do its bit for the war effort.

By pure coincidence, Waddington was also the U.K. Licensee for the popular American board game, Monopoly. As it happened, ‘games and pastimes’ was a category of item qualified for insertion into ‘CARE packages’, dispatched by the International Red Cross to prisoners of war.

Under the strictest of secrecy, in a securely guarded and inaccessible old workshop on the grounds of Waddington’s, a group of sworn-to-secrecy employees began mass-producing escape maps, keyed to each region of Germanyor Italy where Allied POW camps were regional system).  When processed, these maps could be folded into such tiny dots that they would actually fit inside a Monopoly playing piece. As long as they were at it, the clever workmen at Waddington’s also managed to add:

1. A playing token, containing a small magnetic compass
2. A two-part metal file that could easily be screwed together
3. Useful amounts of genuine high-denomination German, Italian, and French currency, hidden within
the piles of  Monopoly money!

British and American air crews were advised, before taking off on their first mission, how to identify a ‘rigged’ Monopoly set — by means of a tiny red dot, one cleverly rigged to look like an ordinary printing glitch, located in the corner of the Free Parking square.

Of  the estimated 35,000 Allied POWS who successfully escaped, an estimated one-third were aided in their flight by the rigged Monopoly sets. Everyone who did so was sworn  to secrecy indefinitely, since the British Government might want to use this highly successful ruse in still another, future war. The story wasn’t de-classified until 2007, when the surviving craftsmen from Waddington’s, as well as the firm itself, were
finally honored in a public ceremony.

It’s always nice when you can play that ‘Get Out of Jail’ Free’ card!

Wizard Kings Rebooted & Ancient Armies?

January 19th, 2009
Wizard Kings 2nd Edition

Wizard Kings 2nd Edition

Wizard Kings continues to be popular and many are saying the 2nd edition rules changes make a significantly better game. This thread on BoardgameGeek.com called Wizard Kings Rebooted explains why. Also visit the new Wizard Kings Wiki.

Some consideration is being given to a new Wizard Kings expansion with armies of Romans, Greeks, Celts, Persians and other ancient empires. Developer Ed Thilenius is working on the armies now:

I have created a series of “spells” for the clerics in the game. For example: An Egyptian Temple Priest (the Egyptian Cleric), pays 1 step to cause “Corruption” on his Roman opponent, if successful, the Roman loses up to half his income on the next turn (due to insider evil doings). I have each army with its own unique abilities. From poisoning, bribery, corruption, assassinations, Truces, Hornets, and even flaming pigs [a great counter to enemy Elephants].

Comments are encouraged on the Block Games Forum and also on the new Wizard King Wiki.

Texas Glory rules patch 1.01

November 26th, 2008
Texas Glory

Texas Glory

1.01 rules have been posted now.

Changes from 1.0 noted in red text.

http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3041
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Visit Columbia Games GamePlan and preorder upcoming wargames!

Rome vs Rome (map updated)

November 16th, 2008

Rome vs Rome

Rome vs Rome

Rome vs. Rome is a new proposed game from Columbia Games by Designer Justin Thompson. Rome vs Rome brings the drama of the Roman Civil War to life. Players take control of the legions of Caesar or Pompey and fight to rule Rome as Emperor. There are two campaigns: “Crossing the Rubicon” in which Caesar faces Pompey, and “Augustus”, in which Caesar’s nephew Octavian battles with Marc Antony and Cleopatra. The map board depicts the major theatre of operations during the Roman Civil War 49BC-31BC. Visit our GamePlan preorder page and Pre-order now: http://www.columbiagames.com/cgi-bin/query/cfg/allgameplan-waritems.txt Rome Map

New Quebec 1759 Labels

November 16th, 2008

These new labels for Quebec 1759 are for sale separately on the bits and pieces category of Wargames on Columbia Games website. 25 red and 25 blue blocks are also required.

New Quebec labels

The decoys have been replaced with 1 step detachments and there are leader blocks for Montcalm and Wolfe.

War of 1812

November 16th, 2008
War of 1812

War of 1812

War of 1812 is an elegant strategy wargame depicting the Anglo-American struggle to control the Great Lakes and Canada. War of 1812 sets up in five minutes and plays in 1-2 hours. This classic game has been enjoyed by thousands of gamers for over 30 years. Unit types in this edition include artillery, cavalry, infantry, and navies. The map board is unchanged from previous editions. Read the rest of this entry »

Field of Daisies

November 16th, 2008
Field of Daisies

Field of Daisies

Field of Daisies is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting. The adventure unfolds in the fief of Falkath, a small manor in northern Kaldor, a feudal kingdom in eastern Hârn. Falkath’s knightly lord, Sir Mayald Vobenor, is looking for able-bodied people to search for a missing child. Can the players find the boy or will they end up buried in a Field of Daisies?  http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=5951

EuroFront 2 at ConsimWorld Expo 2008

November 16th, 2008
EuroFront

EuroFront

Two ‘tables’ of EuroFront2 were actively played throughout MonsterCon. The ‘newbie’ game (initially under the guidance of designer Craig Besinque) stayed “on the rails” and therefore eventually came down to the Russian steppes, where the Germans were decisively stalled in S41 well short of the historical advance. With the resulting Production advantage, the Russians pushed the Germans back to the Carpathian Line by S43, obtaining a concession shortly thereafter. The ‘grognard’ table began with a ‘prequel’ game of the Spanish Civil War, which carried through to Sept/39 without a decision (Franco held only the populated south, but enough to prevent Foreign Recognition of a Republican win). This triggered the ‘SCW Carryover’ rules and had a profound influence on the EuroFront game that followed. Under the carryover rules, the SCW continues as a sideshow (with neither power requiring National Supply) until someone Declares War on either side, whereupon the 2 sides join the Allies and Axis respectively as normal Minor Powers (which DO require National Supply).

Read the rest of this entry »

Liberty 1781 Scenario (Virginia Vortex)

May 26th, 2008
Liberty

Liberty

Prolific scenario designer, Alan Marian has created a 1781 quick scenario for Liberty.

Download the free PDF from:

http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3021

Athens and Sparta Vassal Module

May 16th, 2008

A new Vassal module for Athens & Sparta has been posted free to the Vassal Community site:

Athens and Sparta Vassal Module

Module created by Stan Hilinski with artwork from Columbia Games.