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	<link>http://columbiagames.info</link>
	<description>Information about Columbia Games</description>
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		<title>Missed Napoleon on Kickstarter?</title>
		<link>http://columbiagames.info/?p=398</link>
		<comments>http://columbiagames.info/?p=398#comments</comments>
		<pubDate>Mon, 22 Apr 2013 17:40:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Napoleon Fourth Edition! A new 4th edition, funded on KICKSTARTER, will be available on June 15th 2013. For those who missed the Kickstarter period, this PREORDER edition is available until June 1, 2013. It is the same as the Kickstarter version, except it will not be signed. Preorders will have a mounted map, battle terrain [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 159px"><a href="http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3201"><img title="Napoleon" src="http://www.columbiagames.com/pix/3201napoleon.gif" alt="Napoleon" width="149" height="189" /></a><p class="wp-caption-text">Napoleon</p></div>
<p>Napoleon Fourth Edition! A new 4th edition, funded on KICKSTARTER, will be available on June 15th 2013. For those who missed the Kickstarter period, this PREORDER edition is available until June 1, 2013. It is the same as the Kickstarter version, except it will not be signed.</p>
<p>Preorders will have a mounted map, battle terrain markers, metalic foil labels, 12 wooden dice, and a free deck of Eagles cards. The 4th edition brings the game back to its 1st edition roots with some improvements.</p>
<p><a title="Napoleon" href="http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3201" target="_blank">http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3201</a></p>
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		<title>Napoleon is on Kickstarter!</title>
		<link>http://columbiagames.info/?p=393</link>
		<comments>http://columbiagames.info/?p=393#comments</comments>
		<pubDate>Sat, 06 Apr 2013 03:55:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Napoleon is on Kickstarter! The 200th anniversary of Waterloo occurs in June 2015 and the time has come to produce a new 4th edition of this classic game. Napoleon 4th ed. will be released in June 2013.  We have stretch goals with plans to add more value. You can help make this great game even [...]]]></description>
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<p><div class="wp-caption alignnone" style="width: 159px"><a href="http://www.kickstarter.com/projects/columbiagames/napoleon-0"><img title="Napoleon" src="http://columbiagames.com/pix/3201napoleon.gif" alt="Napoleon" width="149" height="189" /></a><p class="wp-caption-text">Napoleon</p></div></td>
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<h2>Napoleon is on <a href="http://www.kickstarter.com/projects/columbiagames/napoleon-0">Kickstarter!</a></h2>
<p><strong>The 200th anniversary of Waterloo occurs in June 2015 and the time has<br />
come to produce a new 4th edition of this classic game.<br />
</strong></p>
<p><strong>Napoleon 4th ed. will be released in June 2013.  We have stretch goals with plans to add more value. </strong><strong>You can help make this great game even better.</strong></p>
<h3><a href="http://www.kickstarter.com/projects/columbiagames/napoleon-0">Reserve your limited edition game now.</a><a href="http://www.kickstarter.com/projects/columbiagames/napoleon-0">Kickstarter deadline:<br />
Sunday April 14th.<br />
</a></h3>
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		<title>Building a Better Mouse Trap</title>
		<link>http://columbiagames.info/?p=390</link>
		<comments>http://columbiagames.info/?p=390#comments</comments>
		<pubDate>Fri, 05 Apr 2013 03:16:44 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[HarnQuest]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://columbiagames.info/?p=390</guid>
		<description><![CDATA[By Richard Luschek A while ago, about 3 years in fact, an article was written on the Small Mammals of Harn. It was to be released with the Hunting and Trapping article rules. Well, CGI decided it wanted the article expanded, and the groups of animals to be fleshed out a bit more. I like [...]]]></description>
			<content:encoded><![CDATA[<p>By Richard Luschek</p>
<p>A while ago, about 3 years in fact, an article was written on the Small Mammals of Harn. It was to be released with the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4841">Hunting</a> and Trapping article rules. Well, <a href="http://columbiagames.com/harn/">CGI</a> decided it wanted the article expanded, and the groups of animals to be fleshed out a bit more.</p>
<p>I  like drawing beasts and creatures, but usually prefer that they be  snarling, nasty, and huge. Also, it would be nice if they are  firebreathing.</p>
<p>So, with a list of animals that one would consider  pretty mundane, my job was to come up with interesting images, that are  useful for game play and are fun for me to do.</p>
<p>When it came to the intro page for <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4635">Rodents</a>, I got the idea that it would be fun to paint a medieval manuscript page image as it might appear in a <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4453">Peoni</a> illuminated manuscript on the saints. Just so you know, I will be doing  these instead of the woodblock images I have done in the past for Harn  articles.</p>
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<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://2.bp.blogspot.com/-NVfb76NIF-k/UV4tnoAXkkI/AAAAAAAABtY/q6e605mUALw/s1600/Mice+Into+the+Night.jpg"><img src="http://2.bp.blogspot.com/-NVfb76NIF-k/UV4tnoAXkkI/AAAAAAAABtY/q6e605mUALw/s400/Mice+Into+the+Night.jpg" border="0" alt="" width="400" height="282" /></a></td>
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<td class="tr-caption" style="text-align: center;">St. Vusa and the Mice</p>
<p><span style="font-size: xx-small;">Copyright © 2013, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>I chose a peaceful religious image of a saint dealing with a plague of rodents damaging crops (I know, it has been <a href="http://www.irishcentral.com/news/Snakes-homeless-in-Ireland-as-country-celebrates-saint-who-drove-them-out-198594631.html">done</a>).  I got to thinking, this could be a miracle or even an example of a  Peoni invocation at work. Maybe a prayer is said that will drive out  pests from a field saving the villages crops. For the text I chose,  &#8220;Saint Vusa of the Garden Drives out the Mice&#8221;. We looked at the Harn  Religion Team page for info on the Saints and I thought St. Vusa fit the  best. Special thanks to  Rob Barnes, who I have do all my translating  into Harnic. I  use the Harnic Font to type the text and then draw over,  twist and pull it to give it a more natural look.</p>
<p><span style="color: #cc0000;">Fanon Opportunity! </span></p>
<p>I  want to offer this image up for use in any fanon Peoni invocation  article that someone may want to write for this illustration. The image  is a story all its own that could use a good imagination and some text  to flesh out. Anyone? Comment or email me if you are interested in using  this image in your fanon article. I thought a single page invocation on  this, the saint and possibly the book it is found in would make a good  little fanon addition. Could even be used for a Peoni temple article if  the manuscript is in the library. Maybe this invocation is on a scroll  found stored away that is found by the players. Anyway, someone do  something with this image?</p>
<p>&nbsp;</p>
<p>The other image in that  article I was particularly proud of was the Harnic Squirrel. The text  was changed after I drew the image to include info about them being  &#8216;pack rats&#8217; that collected shinny things. This little gray squirrel  could result in an entire adventure hook. Say a player spotted a  squirrel in a tree with something that looked like a gold coin. Or&#8230;.  if a party buried a chest of coins in the woods only to come back to a  dug up and nearly empty box, as a PC sees a squirrel scamper up a tree  with coin in its mouth. What fun having to scour the woods for your hard  earned treasure. What a great way for a game master to torture their  players.</p>
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<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://3.bp.blogspot.com/-ga6EpMDg56s/UV4_mZE2-MI/AAAAAAAABto/kNGiczmN9UI/s1600/Squirrel-+page+10.jpg"><img src="http://3.bp.blogspot.com/-ga6EpMDg56s/UV4_mZE2-MI/AAAAAAAABto/kNGiczmN9UI/s320/Squirrel-+page+10.jpg" border="0" alt="" width="320" height="220" /></a></td>
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<td class="tr-caption" style="text-align: center;">The Hoarder</p>
<p><span style="font-size: xx-small;">Copyright © 2013, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>&nbsp;</p>
<p>I hope you enjoy this article and can find  some interesting ways to incorporate it into your game- even though  rodents are not your typical fantasy game beasts.</p>
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		<title>Moving Brick and Mortar</title>
		<link>http://columbiagames.info/?p=386</link>
		<comments>http://columbiagames.info/?p=386#comments</comments>
		<pubDate>Fri, 29 Mar 2013 16:48:24 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Harn Classic]]></category>
		<category><![CDATA[HarnQuest]]></category>

		<guid isPermaLink="false">http://columbiagames.info/?p=386</guid>
		<description><![CDATA[by Richard Luschek For the recent HarnQuest release for Columbia Games, I had to color a very old illustration of Kiban. I believe this was first published in the original HarnView in 1983. Wow, 30 years ago! Here is the original image as it appeared then. Kiban&#160; Copyright © 2013, Columbia Games, Inc. I had [...]]]></description>
			<content:encoded><![CDATA[<p>by Richard Luschek</p>
<p>For the recent <a href="http://www.columbiagames.com/harn/t4/t4-newsletter.html">HarnQuest</a> release for <a href="http://columbiagames.com/harn/">Columbia Games</a>,  I had to color a very old illustration of Kiban. I believe this was  first published in the original HarnView in 1983. Wow, 30 years ago!</p>
<p>Here is the original image as it appeared then.</p>
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<td><a href="http://3.bp.blogspot.com/-TxtUaJs9clY/UVWsH2Vh6DI/AAAAAAAABsg/BEcL0UymzHk/s1600/Kiban.jpg"><img src="http://3.bp.blogspot.com/-TxtUaJs9clY/UVWsH2Vh6DI/AAAAAAAABsg/BEcL0UymzHk/s320/Kiban.jpg" border="0" alt="" width="320" height="178" /></a></td>
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<td><strong>Kiban</strong>&nbsp;</p>
<p><span style="font-size: xx-small;">Copyright © 2013, Columbia Games, Inc.</span></td>
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<p>I had to color the image and update it for the recent  expansion of this Harnic Castle. The original is by Eric Hotz and I  believe the inspiration is taken from a real world castle in England  called <a href="http://en.wikipedia.org/wiki/File:Castle_Bodiam1_cz.jpg">Bodiam Castle</a>. <em><span> </span></em></p>
<p>Along   the way, a map was drawn for the fictional Harnic version. As I started  updating the image, I realized that the mapped castle and the image did  not quite match up. So I started tweaking it. Also I thought some of  the castle above looked a bit like a building in ruins rather than a  living breathing fortress.</p>
<p>&nbsp;</p>
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<td><a href="http://1.bp.blogspot.com/-mKdELMJZItQ/UVWuDPo_V0I/AAAAAAAABsw/rLJFcBslT8k/s1600/05--Kiban-2.jpg"><img src="http://1.bp.blogspot.com/-mKdELMJZItQ/UVWuDPo_V0I/AAAAAAAABsw/rLJFcBslT8k/s320/05--Kiban-2.jpg" border="0" alt="" width="320" height="183" /></a></td>
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<td><strong>Kiban</strong>&nbsp;</p>
<p><span style="font-size: xx-small;">Copyright © 2013, Columbia Games, Inc.</span></td>
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<p>If you compare you can see, towers were moved and  adjusted. The tops of the castle were cleaned up, and a lot of the  windows had to be shifted around to match the floor plans in the  article. Once everyone agreed on the adjustments I started in on color. I  try to use digital coloring like water colors, doing washes over the  line work- well, technically in photoshop, the color is done under the  line layer.</p>
<p>&nbsp;</p>
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<td><a href="http://3.bp.blogspot.com/-mlbq15MiHaQ/UVWuqEOzjyI/AAAAAAAABs4/Nlph0l25sTc/s1600/05--Kiban-3+color.jpg"><img src="http://3.bp.blogspot.com/-mlbq15MiHaQ/UVWuqEOzjyI/AAAAAAAABs4/Nlph0l25sTc/s320/05--Kiban-3+color.jpg" border="0" alt="" width="320" height="188" /></a></td>
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<td><strong>Kiban</strong>&nbsp;</p>
<p><span style="font-size: xx-small;">Copyright © 2013, Columbia Games, Inc.</span></td>
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<p>I usually erase any lines in the sky and just paint  the clouds in. After I was done one of the writers pointed out that the  front window was still wrong. It was not one big single window on the  floor plan, but two smaller ones.</p>
<p>The same eagle eyed writer also  commented that on the map the bar of land in front of the castle was  mostly stone and would not have grass on it. I of course ignored this  comment as we all know rocks in a stream can and will accumulate silt  and allow river plants to grow at the edges of the rocks- <strong>So Shut The Hell Up! </strong></p>
<p>&nbsp;</p>
<p>But  in order to try to appease I offered this image as a possible solution.  The knight covered the window and takes care of the grass.</p>
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<td><a href="http://2.bp.blogspot.com/-Jucxe40UP9E/UVWv7VE0h-I/AAAAAAAABtA/VTiffH52Gt8/s1600/05--Kiban-2b+color.jpg"><img src="http://2.bp.blogspot.com/-Jucxe40UP9E/UVWv7VE0h-I/AAAAAAAABtA/VTiffH52Gt8/s320/05--Kiban-2b+color.jpg" border="0" alt="" width="320" height="189" /></a></td>
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<td><strong>Kiban</strong>&nbsp;</p>
<p><span style="font-size: xx-small;">Copyright © 2013, Columbia Games, Inc.</span></td>
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<p>This image was rejected  for some reason by Tom at Columbia Games as being &#8220;inaccurate&#8221;.</p>
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		<title>HarnQuest in your Easter Basket</title>
		<link>http://columbiagames.info/?p=382</link>
		<comments>http://columbiagames.info/?p=382#comments</comments>
		<pubDate>Thu, 28 Mar 2013 13:08:22 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Harn Classic]]></category>
		<category><![CDATA[HarnQuest]]></category>

		<guid isPermaLink="false">http://columbiagames.info/?p=382</guid>
		<description><![CDATA[DICEY BUSINESS Columbia Games News HarnWorld edition March 27, 2013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HAPPY EASTER BONUS &#8211; FREE RABBITS PDF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators [...]]]></description>
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<td>DICEY BUSINESS<br />
Columbia Games News</td>
<td>
<div>HarnWorld                              edition</div>
<div>March 27, 2013</div>
</td>
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<div>
<p><strong>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
HAPPY EASTER BONUS &#8211; FREE RABBITS PDF</strong><strong> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
</strong></p>
<p><a href="http://www.columbiagames.com/4634-Rabbits-free.pdf"><big><big><big><strong><img title="Rabbits" src="http://www.columbiagames.com/pix/4634-rabbits.gif" border="0" alt="Rabbits" hspace="6" width="140" height="210" align="left" /></strong></big></big></big></a>Rabbits  originate around the Venarian Sea. The Jarin and later Lythian settlers  brought rabbits with them to Hârn as food animals; over time, they  escaped into the wild and have spread throughout the island, although  predators generally keep their numbers in check. Hares are relatives of  rabbits; however, they do not live in burrows and instead rely on speed  to escape. Rabbits is a bestiary article. It describes the habitat and  physical attributes of Hârnic rabbits and hares, with full HârnMaster  stats.</p>
<p><a href="http://www.columbiagames.com/4634-Rabbits-free.pdf">Download your FREE copy now.  Click here</a>.<strong><br />
</strong></p>
<p><strong><br />
</strong></p>
</div>
<p><strong><br />
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
NEW HARN RELEASES &#8211; AVAILABLE NOW!</strong></p>
<p><strong>You can still join the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000">HarnQuest subscription</a> today and save money these items.<br />
</strong><strong>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</strong></p>
</div>
<p><strong> </strong></p>
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<td align="left" valign="top"><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5783"><big><big><big><strong><img title="Imrium Castle" src="http://www.columbiagames.com/pix/5783-imrium.gif" border="0" alt="Imrium Castle" width="140" height="210" align="left" /></strong></big></big></big></a></td>
<td valign="top"><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5628"><big><big><big><strong><img title="Kiban Castle" src="http://www.columbiagames.com/pix/5628-kiban.gif" border="0" alt="Kiban Castle" width="140" height="210" align="left" /></strong></big></big></big></a></td>
<td valign="top"><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4635"><big><big><big><strong><img title="Rodents" src="http://www.columbiagames.com/pix/4635-rodents.gif" border="0" alt="Rodents" width="140" height="210" align="left" /></strong></big></big></big></a></td>
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<td valign="top"><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5783">Imrium Castle</a> stands on a rocky crag in the shadow of the Rayesha Mountains, The  castle is held by the Imrium Cohort of the Thardic Republic&#8217;s Gerium  Legion and protects a town made wealthy by its role in the salt trade,  the source of much of the republic&#8217;s income.&nbsp;</p>
<p>The Imrium Castle article describes the settlement&#8217;s history,  government, religion, and economics, with special attention to the  lucrative salt trade. Detailed descriptions of craftsmen and other  locations in the settlement are included, as well as full-color GM and  player maps and complete floor plans for the castle, the residence of  the district legar, the ruined temple of Agrik, and the Cave of Avathos,  where surplus salt is stored and, legends say, an ancient crypt is  hidden.</td>
<td valign="top"><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5628">Kiban</a> is the second largest settlement in the Kingdom of Kaldor and the  principal seat of Clan Dariune, the Earls of Balim. Kiban was a small  agricultural castle town not many years ago but is now an emerging  center of trade, especially in weapons and jewelry from the dwarven  Kingdom of Azadmere. Earl Troda Dariune is Kaldor&#8217;s Chancellor of the  Exchequer and a cousin of the king. He has powerful allies, including  key clerics, as well as many enemies.&nbsp;</p>
<p>The Kiban Castle article describes the settlement&#8217;s history, government,  religion, and economics, and provides details for some of the craftsmen  and other locations. Includes full-color GM and player maps as well as  complete floor plans for Caer Kiban, the earl&#8217;s castle.</td>
<td valign="top"><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4635">Rodents</a> are the most numerous of all mammals. They are very adaptable and are  found in practically every environment on the Misty Isles. Some species,  especially mice, voles, and rats, survive at the bottom of the food  chain by their sheer fecundity.&nbsp;</p>
<p>Rodents is a bestiary article. It describes the habitat and physical  attributes of Hârnic rats, beavers, and squirrels, with full HârnMaster  stats. Also included are rules for rodent infestations.</td>
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		<title>Thay- Illustration process</title>
		<link>http://columbiagames.info/?p=376</link>
		<comments>http://columbiagames.info/?p=376#comments</comments>
		<pubDate>Tue, 22 Jan 2013 19:12:54 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Harn Classic]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://columbiagames.info/?p=376</guid>
		<description><![CDATA[Thay, view from Poleryn Square,  by Richard Luschek Copyright © 2012, Columbia Games, Inc. and Richard Luschek I just finished the illustration for the upcoming Columbia Games article on Thay. Should ship in a few weeks. &#8220;Thay is a seaport at the mouth of the Horka River in the mainland part of the Kingdom of [...]]]></description>
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<td><a href="http://4.bp.blogspot.com/-hugJuueNdeA/UP4ckLlQJ8I/AAAAAAAABnU/h9LxYyD8-eM/s1600/Thay,+color+3.jpg"><img src="http://4.bp.blogspot.com/-hugJuueNdeA/UP4ckLlQJ8I/AAAAAAAABnU/h9LxYyD8-eM/s400/Thay,+color+3.jpg" border="0" alt="" width="400" height="203" /></a></td>
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<td><strong>Thay, view from Poleryn Square</strong>,  by Richard Luschek</p>
<p>Copyright © 2012, Columbia Games, Inc. and Richard Luschek</td>
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<p>I just finished the illustration for the upcoming <a href="http://www.columbiagames.com/harn/">Columbia Games</a> article on <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5702">Thay</a>. Should ship in a few weeks.</p>
<p>&#8220;Thay is a seaport at the mouth of the Horka River in the mainland part of the Kingdom of Melderyn.&#8221;</p>
<p>We  were all getting tired of the same old distant castle view across the  river that often appear in these articles. Rob, one of the writers,  suggested a view past two major buildings looking towards the castle. I  also thought an early morning scene of the town waking up with workers  walking to their respective jobs would be interesting.</p>
<p>&nbsp;</p>
<p>I  find it pretty tough to illustrate a believable scene that matches the  maps, without some sort of physical reference. I select a portion of the  map that will be in the view, create a jpeg that can be imported into <a href="http://www.sketchup.com/intl/en/product/gsu.html">Sketchup</a>.  I always make sure I include the map scale so I can enlarge the map  image to the scale in Sketchup- To do this I just make a block that is  50 ft (you can type in exact dimensions), and then enlarge the map until  the scale matches.</p>
<p>&nbsp;</p>
<p>I do a rough layout, using some  smaller models I have already built and saved- like castle walls, towers  and a few medieval looking houses. Then I tackle the fancier buildings.  If I can find a real world reference I will model off of that. Often in  the <span style="text-decoration: underline;">Sketchup Warehouse</span>, you can find a model that has already  been built which is close to your needs. I will load that model into the  image and place it on the map. Harnic building are usually smaller than  those on Earth. So I usually have to scale them down, and often need to  reduce the height. The temple on the right of the image, is based off a  real-world Greek orthodox church. I was using it for a Peoni temple,  which are described as simple in design, so I had to alter and delete a  lot of the fancy parts off the original model. I push and pull the   model until it fits the map. Then I can basically walk around in the  model looking for the best view.</p>
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<td><a href="http://3.bp.blogspot.com/-GiyE4iuyUv8/UP7O3F35fNI/AAAAAAAABns/mCK0wIJtIrg/s1600/thay+Final+2.jpg"><img src="http://3.bp.blogspot.com/-GiyE4iuyUv8/UP7O3F35fNI/AAAAAAAABns/mCK0wIJtIrg/s320/thay+Final+2.jpg" border="0" alt="" width="320" height="173" /></a></td>
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<td>Rough sketchup view</td>
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<p>Here is the view I selected. I now can use this image  to draw from. I approximate the drawing from this image of the model  and then use a lot of artistic license to make the image interesting.  Moving window and doors and changing some proportions and even  placement, but at least now I know what will and will not work. In all  honesty, it is not so much about exact accuracy and slavish following of  the map, but making sure I will create a pleasing image that gives the  feeling of a living breathing city. A cold computer model does not do  that.</p>
<p>I thought I would post a few other views  to tease out some fanon map projects. Hint, Hint!</p>
<p>If anyone wants to mess around with these, feel free to email me and I will send you the Sketchup model.</p>
<p>It would be awesome to see a few maps done for the Palace of Kerpyne and the Peoni Temple.</p>
<p>&nbsp;</p>
<p><a href="http://4.bp.blogspot.com/-0TpBNdtZE-0/UP7Rbg1_7cI/AAAAAAAABoA/rUHKlIr7Eo4/s1600/thay.jpg"><img src="http://4.bp.blogspot.com/-0TpBNdtZE-0/UP7Rbg1_7cI/AAAAAAAABoA/rUHKlIr7Eo4/s320/thay.jpg" border="0" alt="" width="320" height="174" /></a></p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p><a href="http://2.bp.blogspot.com/-KVtuAyBIcI8/UP7RflDn1PI/AAAAAAAABoI/wt7FisIEsuU/s1600/thay2.jpg"><img src="http://2.bp.blogspot.com/-KVtuAyBIcI8/UP7RflDn1PI/AAAAAAAABoI/wt7FisIEsuU/s320/thay2.jpg" border="0" alt="" width="320" height="201" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://3.bp.blogspot.com/-jD623NuNb6s/UP7Rk28Si2I/AAAAAAAABoQ/52cjoFW8yr8/s1600/thay3.jpg"><img src="http://3.bp.blogspot.com/-jD623NuNb6s/UP7Rk28Si2I/AAAAAAAABoQ/52cjoFW8yr8/s320/thay3.jpg" border="0" alt="" width="320" height="314" /></a></p>
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<p><a href="http://1.bp.blogspot.com/-FE7M5lHJjno/UP7Ro5i4eHI/AAAAAAAABoY/2295s_Tf-dg/s1600/thay5.jpg"><img src="http://1.bp.blogspot.com/-FE7M5lHJjno/UP7Ro5i4eHI/AAAAAAAABoY/2295s_Tf-dg/s320/thay5.jpg" border="0" alt="" width="320" height="200" /></a></p>
<p>I have been busy, also color art for The Silver Way, Menekod, Dyrisa, Telumar, Lia Kavair, and Dunir.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Gen Con Indy 2013</title>
		<link>http://columbiagames.info/?p=368</link>
		<comments>http://columbiagames.info/?p=368#comments</comments>
		<pubDate>Fri, 11 Jan 2013 05:40:30 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Block Games]]></category>
		<category><![CDATA[Conventions]]></category>

		<guid isPermaLink="false">http://columbiagames.info/?p=368</guid>
		<description><![CDATA[Columbia Games will once again have a booth at Gen Con this year. We have a lot of exciting new products and a growing list of old product being republished in our new colorful layout. It would be great if we could get a large group of Hârniacs to run events to spread the word [...]]]></description>
			<content:encoded><![CDATA[<p>Columbia Games will once again have a booth at <a href="http://gencon.com/">Gen Con</a> this year. We have a lot of exciting new products and a growing list of old product being republished in our new colorful layout.<br />
It would be great if we could get a large group of Hârniacs to run events to spread the word and introduce Hârn to a new generation of gamers.</p>
<p style="text-align: center;"><a href="http://columbiagames.info/wp-content/uploads/2013/01/game-dollars-logo.png"><img class="size-full wp-image-372 aligncenter" title="game-dollars-logo" src="http://columbiagames.info/wp-content/uploads/2013/01/game-dollars-logo.png" alt="" width="93" height="160" /></a></p>
<div id="yui_3_7_2_1_1357831506084_32703"><strong>Columbia Games is looking to support GMs who wish to run Hârn events at Gencon 2013.</strong></div>
<div id="yui_3_7_2_1_1357831506084_32691">We  can support your event.  You earn up to $25 in Columbia Games Dollars  and we provide game materials including an adventure module (if needed),  character sheets, and other goodies.</div>
<div id="attachment_369" class="wp-caption alignnone" style="width: 228px"><a href="http://columbiagames.info/wp-content/uploads/2013/01/thieves.jpg"><img class="size-medium wp-image-369" title="thieves" src="http://columbiagames.info/wp-content/uploads/2013/01/thieves-218x300.jpg" alt="" width="218" height="300" /></a><p class="wp-caption-text">Thieves in the Night, by Richard Luschek Copyright © 2012, Columbia Games, Inc. and Richard Luschek</p></div>
<p>If you want to run a game or Hârn Event registration opens up January 11. Bring your big GM club so we can trap some &#8220;newbies&#8221; in the alley and beat them about the head and neck, showing them just how great Hârn is.<br />
Contact Columbia Games if you have any questions about running an event on Harn or a CGI Block Game.</p>
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		<title>New Classic Harn- More Calories- Same Great Taste</title>
		<link>http://columbiagames.info/?p=364</link>
		<comments>http://columbiagames.info/?p=364#comments</comments>
		<pubDate>Thu, 20 Dec 2012 22:26:55 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Harn Classic]]></category>
		<category><![CDATA[News]]></category>

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		<description><![CDATA[The December Hârn Classics will be shipping soon. Subscribers will automatically be mailed their copies. Nonsubscribers can order their copies individually now at these pages: Nurisel Castle Gelimo Chantry Qualdris Castle All Hârn Classics contain the text from out-of-print Columbia Games articles. Local maps and floor plans have been redrawn and the articles have some [...]]]></description>
			<content:encoded><![CDATA[<div>The December Hârn Classics will be shipping soon.  Subscribers will automatically be mailed their copies. Nonsubscribers  can order their copies individually now at these pages:</p>
<ul>
<li><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5725">Nurisel Castle</a></li>
<li><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5731">Gelimo Chantry</a></li>
<li><a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5638">Qualdris Castle</a></li>
</ul>
<p>All  Hârn Classics contain the text from out-of-print Columbia Games  articles. Local maps and floor plans have been redrawn and the articles  have some new color artwork and additional new features.</p>
<p>Coming in January 2013: City of Thay and Telumar Earthmaster site.</p></div>
<p>&nbsp;</p>
<p>From the Blog of Richard Luschek:</p>
<p>Using the art from the old, out of print articles, each of which  was a black and white image by Eric Hotz,  I was trusted to update and  color all the art. Some needed parts added or adjusted to fit the new  layout, but mostly I am just coloring them in. I occasionally add my own  twist- like adding a flag with the castle heraldry and a few birds as  was done for <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5725">Nurisel</a>.</p>
<p>The  Qualdris Castle was drawn from a high view point and I thought it would  be nice to add a wispy bit of background to it. Using the map as  reference, I did my best to make up what I thought would be a good  looking background. Using some photographic reference and a few laid in  textures, I was able to rough out the distant landscape. Some of the  image had to be cropped out in the document, so I thought I would post  the whole thing. I like early or late day scenes so I can get some  contrast and interesting lighting.</p>
<p>&nbsp;</p>
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<td><a href="http://1.bp.blogspot.com/-zSBa_uhyHes/UNOLvZq2MZI/AAAAAAAABk0/rmLSV0yKUTA/s1600/qualdris+1.jpg"><img src="http://1.bp.blogspot.com/-zSBa_uhyHes/UNOLvZq2MZI/AAAAAAAABk0/rmLSV0yKUTA/s320/qualdris+1.jpg" border="0" alt="" width="320" height="284" /></a></td>
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<td>Qualdris Castle, by Eric Hotz, Colored by Richard LuschekCopyright<br />
© 2012, Columbia Games, Inc. and Richard Luschek</td>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Below is the original illustration by Eric Hotz.</p>
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<td><a href="http://4.bp.blogspot.com/-78nPwNKyllc/UNOL6rVLzFI/AAAAAAAABk8/2W9--PHuio4/s1600/qualdris+original.jpg"><img src="http://4.bp.blogspot.com/-78nPwNKyllc/UNOL6rVLzFI/AAAAAAAABk8/2W9--PHuio4/s320/qualdris+original.jpg" border="0" alt="" width="320" height="284" /></a></td>
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<td>Qualdris Castle, by Eric Hotz, Copyright © 2012, Columbia Games, Inc. and Richard Luschek</td>
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<p>&nbsp;</p>
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		<title>Borodino 1812 &#8211; New from Columbia Games</title>
		<link>http://columbiagames.info/?p=360</link>
		<comments>http://columbiagames.info/?p=360#comments</comments>
		<pubDate>Tue, 18 Dec 2012 06:55:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Columbia Games, a long-established publisher of games on military history and other topics, has released in November 2012 its latest title, Borodino 1812, part of its Great Battles of History series.  This game is based on the famous battle between Napoleon&#8217;s Grand Armee and the Army of Imperial Russia under Kutuzov on September 7, 1812, [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 159px"><a href="http://columbiagames.com/borodino"><img title="Borodino" src="http://columbiagames.com/pix/3212-borodino-cover.png" alt="Borodino" width="149" height="196" /></a><p class="wp-caption-text">Borodino</p></div>
<p>Columbia Games, a long-established publisher of games on military history and other topics, has released in November 2012 its latest title, Borodino 1812, part of its Great Battles of History series.  This game is based on the famous battle between Napoleon&#8217;s Grand Armee and the Army of Imperial Russia under Kutuzov on September 7, 1812, immortalized by Leo Tolstoy in War and Peace.   2012 marks the 200th anniversary of this battle, the single bloodiest day of the Napoleonic Wars, and one of the most significant conflicts in history.   Borodino 1812 is available directly from Columbia Games for $69.98, and also through many game and hobby retail stores.</p>
<p>The historical battle of Borodino was a French victory, leading to the fall of Moscow to Napoleon, but a strategic defeat.  Losses were terrible on both sides, but the Russians could replace theirs.  One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results.   By December 1812, Napoleon was driven out of Russia, and of the more than half a million men that had invaded Russia with him in June 1812, only a handful remained under his command after the disastrous withdrawal in the Russian winter.</p>
<p>In the game, the players command Napoleon&#8217;s Grand Armee or the Russian Imperial Army.  To win the game you must outperform history.  The French player has several possible lines of attack, and the Russian player must try to counter them all.  The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts, with tremendous artillery bombardments.  However, the game shows all the options available to Napoleon and Kutuzov, including some not attempted historically.</p>
<p>Movement and combat in the game are resolved within areas.  The game plays using a fast-paced Move-Move-Battle sequence seen in Columbia&#8217;s previous Shiloh game, but this game stands on its own and does not require knowledge of any other Columbia title.  In the game, players activate corps leaders to command divisions of the same corps, or army leaders to command a limited number of divisions from any corps and army reserves.  Units of the two armies are represented by wooden blocks, with information about the type and strength of the units hidden from the other player until a battle takes place.  This &#8220;fog of war&#8221; system, commonly used in Columbia&#8217;s games, helps to preserve the uncertainty faced by real commanders. The game also captures the flavor of Napoleonic combat, emphasizing the tactical interaction of Napoleonic infantry, cavalry and artillery, including cavalry charges and infantry squares.   This makes for exciting and tense gaming.</p>
<p>The Borodino 1812 game has two scenarios, a shorter Shevardino one covering the preliminary fighting around the Shevardino redoubt on September 5, 1812, and a longer one covering the main battle of Borodino on September 7.   The main Borodino scenario takes about 3-4 hours to play, while the Shevardino scenario can be played in about 1 1/2 to 2 hours.   The two scenarios can be linked into a campaign game covering both days of the battle.</p>
<p>Columbia has published on its website, <a title="Columbia Games" href="http://www.columbiagames.com/" target="_blank">www.columbiagames.com</a>, more historical information about the battle and dramatic photographs taken at the annual reenactment of the Borodino battle on the historical site in Russia.   One of the designers of the game has twice visited the battlefield site, and had the opportunity to watch the annual reenactment involving many hundreds of infantry, cavalry and artillery in historical uniforms.   The game map and pieces similarly reflect attention to historical accuracy and detail.   The release of Borodino 1812 should be of great interest both to gamers and those intrigued by Napoleonic history.</p>
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		<title>Melderyn- The Wizard&#8217;s Isle</title>
		<link>http://columbiagames.info/?p=356</link>
		<comments>http://columbiagames.info/?p=356#comments</comments>
		<pubDate>Mon, 12 Nov 2012 18:36:16 +0000</pubDate>
		<dc:creator>richardluschek</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Harn Team]]></category>
		<category><![CDATA[HarnQuest]]></category>

		<guid isPermaLink="false">http://columbiagames.info/?p=356</guid>
		<description><![CDATA[I just finished the art for the Columbia Games new release of the Melderyn Kingdom module. It should hit the presses very soon for  HarnQuest subscribers. This one was tough for me. For some reason I had an easier time getting into the mind set of the Rethem Kingdom module- not sure what that says [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished the art for the <a href="http://www.columbiagames.com/harn/">Columbia Games</a> new release of the Melderyn Kingdom module. It should hit the presses very soon for  <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000">HarnQuest</a> subscribers.</p>
<p>This one was tough for me. For some reason I had an easier time getting into the mind set of the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/rethem.cfg">Rethem Kingdom</a> module- not sure what that says about me. For one thing, Rethem is  anything but subtle. Melderyn is a bit more mysterious and subtle with  influences from many sources on Ketheria and beyond. I did my best to  sneak in those influences without it being to high fantasy and over the  top.</p>
<p>I am having a great time adding more color to Harn releases. The following image from page 3 of Melderyn is one such example.</p>
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<td><a href="http://3.bp.blogspot.com/-Pok4_CUySW0/UKElQlMO28I/AAAAAAAABiA/WOLPAIPOZ7w/s1600/3,+Bringer+of+Storms2+w+design.jpg"><img src="http://3.bp.blogspot.com/-Pok4_CUySW0/UKElQlMO28I/AAAAAAAABiA/WOLPAIPOZ7w/s400/3,+Bringer+of+Storms2+w+design.jpg" border="0" alt="" width="400" height="281" /></a></td>
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<td><span style="font-size: x-small;">Bringer of Storms, pen and ink and digital.<br />
Copyright © 2012, Columbia Games, Inc., Richard Luschek</span></td>
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<p>I did a very rough sketch in the space left to me just to test out the idea.</p>
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<td><a href="http://1.bp.blogspot.com/-Lmu8djndFNs/UKEuShL0xgI/AAAAAAAABic/R0PcYGgJLNg/s1600/Melderyn+kingdom-5.jpg"><img src="http://1.bp.blogspot.com/-Lmu8djndFNs/UKEuShL0xgI/AAAAAAAABic/R0PcYGgJLNg/s320/Melderyn+kingdom-5.jpg" border="0" alt="" width="229" height="320" /></a></td>
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<td><span style="font-size: x-small;">Melderyn page 3 layout sketch, Copyright © 2012, Columbia Games, Inc., Richard Luschek</span></td>
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<p>After refining the sketch, I then shoot some reference shots. I thought this character needed to be<span style="text-decoration: underline;"> very handsome </span>and  powerful, so I posed for it myself. I did find the bald spot to be a  bit upsetting. Thankfully, I don&#8217;t get to see myself from that point of  view very often.</p>
<p>I did not have a wind blown cliff overlooking  the ocean on which to pose. Since Columbia Games was too cheap to fly me  to Ireland for accurate reference shots, my wife&#8217;s dressing room worked  just fine.</p>
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<td><a href="http://1.bp.blogspot.com/-lZE0gL8kfNQ/UKEverXHGoI/AAAAAAAABis/cAxI7jIdCc0/s1600/DSC02568+sm.jpg"><img src="http://1.bp.blogspot.com/-lZE0gL8kfNQ/UKEverXHGoI/AAAAAAAABis/cAxI7jIdCc0/s320/DSC02568+sm.jpg" border="0" alt="" width="192" height="320" /></a></td>
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<td>The great actor and illustrator- Richard Luschek</td>
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<p>I  am pretty excited with how the kingdom came out- probably my new  favorite. Of course I say that almost every time don&#8217;t I?  We even  changed the settlement pages with a color heraldry symbol on each page.  This was done in Kaldor using the full heraldry symbol- though it was in  B&amp;W. This idea was dropped in Rethem to make room for text. This  time by using only the shield part of the coat of arms- and some artful  layout design by Brent Bailey, we were able to fit the art, heraldry and  keep all of the text.</p>
<p>Get yourself a HarnQuest subscription now!</p>
<p>&nbsp;</p>
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<td><a href="http://3.bp.blogspot.com/-WU8lhOCeaVg/UKEnaiw8pPI/AAAAAAAABiI/AfWu9Wrf_nU/s1600/Melderyn+kingdom-63.jpg"><img src="http://3.bp.blogspot.com/-WU8lhOCeaVg/UKEnaiw8pPI/AAAAAAAABiI/AfWu9Wrf_nU/s320/Melderyn+kingdom-63.jpg" border="0" alt="" width="228" height="320" /></a></td>
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<td>Melderyn page 61 (Zuilos),</p>
<p>Copyright © 2012, Columbia Games, Inc., Richard Luschek</td>
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<p>&nbsp;</p>
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